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1. So where are the repair shops? - in Player Features and Ideas Discussion [original thread]
Thanks for the info :) Did they explain this in a blog I missed or did people just find it by accident?
- by Justa Hunni - at 2016.06.07 03:47:49
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2. So where are the repair shops? - in Player Features and Ideas Discussion [original thread]
When CCP discussed citadels, CCP Ytterbium said that they would have some services "baked" in including " tethering, fitting, repair and at least one office for the owning corp. " So I'm in a citadel and I'm not seeing any repair shop, did this ge...
- by Justa Hunni - at 2016.06.05 05:04:29
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3. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
CCP Goliath wrote: Odithia wrote: Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ? It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ? We a...
- by Justa Hunni - at 2015.11.08 19:59:24
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4. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Querns wrote: Justa Hunni wrote: Querns wrote: Justa Hunni wrote: EvilweaselSA wrote: blow up the old one and use asset safety to automove Except of course if you are in a wormhole since only nullbears and other empire scum get ...
- by Justa Hunni - at 2015.10.29 01:28:07
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5. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Nevyn Auscent wrote: Justa Hunni wrote: Complaining actually I see some people saying that it was the "WH community" that demanded the removal of asset protection but actually what I've seen is when the plans were first made available, it...
- by Justa Hunni - at 2015.10.29 01:23:44
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6. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: CCP Ytterbium wrote: Cat Harkness wrote: Destiny Dain2 wrote: Can a Citadel change their fit on the fly with weapons and ammo? I picture a sub-capital fleet come in on the final round and the persons Citadel is f...
- by Justa Hunni - at 2015.10.28 23:34:32
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7. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
Querns wrote: Justa Hunni wrote: EvilweaselSA wrote: blow up the old one and use asset safety to automove Except of course if you are in a wormhole since only nullbears and other empire scum get asset protection. I can't actually te...
- by Justa Hunni - at 2015.10.28 22:54:09
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8. Sticky:Dev blog: Building your Citadel, one block at a time - in EVE Information Portal [original thread]
EvilweaselSA wrote: blow up the old one and use asset safety to automove Except of course if you are in a wormhole since only nullbears and other empire scum get asset protection.
- by Justa Hunni - at 2015.10.27 04:18:24
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9. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Scuzzy Logic wrote: As much as I appreciate getting more hulls for existing resource harvesting types, can we PLEASE at least know if you're ever going to work on a ship tailored for gas harvesting? I'm getting very irritated that being able t...
- by Justa Hunni - at 2015.10.14 02:41:04
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10. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
Eternus8lux8lucis wrote: It will also nearly make ganking a miner impossible. Aren't gankers the ones always telling miners to HTFU? It would be nice to have some sortof counter to be able to survive when someone attacks your totally unarmed...
- by Justa Hunni - at 2015.10.04 17:12:56
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11. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Them being seperate modules means 1 of 2 things will happen. 1) everyone will use them, thus missiles will suck. Or 2) No one uses them and everything stays how it is now. . . . and missiles will still suck
- by Justa Hunni - at 2015.10.03 00:15:54
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12. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: afkalt wrote: TrouserDeagle wrote: not sure how a general missile buff to compensate for missile disruptors achieves that Because if 75% of the systems are weak and 25% are too good, we reign in th 25% and give th...
- by Justa Hunni - at 2015.10.02 23:12:41
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13. CCP Dev Acquires New Order Permit - in EVE General Discussion [original thread]
deleted
- by Justa Hunni - at 2015.09.30 04:38:28
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14. All new characters will now start with ~400,000 skillpoints - in EVE General Discussion [original thread]
Eternus8lux8lucis wrote: More SP mostly helps alt creation or those who already know the game Miniluv must love these changes, makes creating the "10 Hour Hero" that much easier.
- by Justa Hunni - at 2015.09.30 04:11:53
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15. Enough with the skins already....... - in EVE General Discussion [original thread]
Webvan wrote: I think there were like two guys doing this, two artists, at least the two at this past fanfest that did the presentation. Might be more but really doesn't take many artists to do this. And you want to pull them off and stick th...
- by Justa Hunni - at 2015.09.30 04:06:31
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16. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: It's been all downhill since CCP made highsec both the safest and most lucrative sector of the space in the game in an attempt to cater to these PvP-averse highsec residents. Wow, you really believe that??? I've lived ...
- by Justa Hunni - at 2015.09.25 04:08:07
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17. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Black Pedro wrote: [quote=gascanu] No one will contest them if they are released as such. Ergo, they won't be released as such. I am not sure how many times I have to say this. I think you're missing your Dev tag
- by Justa Hunni - at 2015.09.25 03:39:42
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18. Sticky:Dev blog: Citadels, sieges and you v2 - in EVE Information Portal [original thread]
Ben Ishikela wrote: Sooooo goood! +1+1+1+1 - What about removing the Shield of Stations inside of Wormhole space? -- because of natural phenomena *hrhr* -- - - - Thera and shattered could also remove armor as well. Then its very risky but s...
- by Justa Hunni - at 2015.09.21 04:29:49
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19. Sticky:Dev blog: Designer SKINs to please your eyes - in EVE Information Portal [original thread]
So judging by the increasing number of pay for skins coming out can we conclude that the free-form painting system that CCP Seagull showed at Fanfest two years ago is dead in the water? Shame really, I would prefer being able to customize things ...
- by Justa Hunni - at 2015.08.22 01:50:38
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20. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
RainReaper wrote: Justa Hunni wrote: Nyctef wrote: tl;dr being able to put together a small town of individual structures would make me feel more like I'm building a home rather than just renting someone else's I really like the chan...
- by Justa Hunni - at 2015.03.22 04:19:20
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